Thursday, June 30, 2016

Bond of Blood build 4.0 now available for Patreon supporters!

Bond of Blood build 4.0 now available for Patreon supporters. The standard version of the game will be available here, for free, in 3 days from this posting.

Wednesday, June 22, 2016

Update coming soon (honest!)

Hello everyone. Once again I apologize for the delay. I have a lot going on recently. 
But things are looking up. I finished Wendy's 2nd battle and am now working on adding the new character, Bong Cha to story mode. (She only appears after you clear the 2nd battle.)

I just finished her sprites for entering the bath. She can also swap with all the other protags as well. So all I need to do is finish her dialog with all the other NPCs, as well as let her search people's drawers for additional comments. 

If I have time, I'll give Bong Cha a preview outfit or two. (These are clothes you can change into while only in your room.)

Content for Li Hua and Nari isn't as high as I'd like, so I should try to add more. Although I was also thinking about doing something simple for them. Such as have rooms on the 5th floor that are only accessible  if you are playing as either of those two ladies. I'm still thinking about it.

Anyways, thank you for your continued patience! I'll try to upload the build asap! 

Friday, June 10, 2016

Current status

Hello, thanks for stopping by.  The next build still isn't quite ready yet. However, I haven't just been sitting on my thumbs;  Rather then reuse the background for the first battle (and well Kenji's mission), I changed it so that the player starts the mission in the sewers, advances all the way to the right, jumps upwards to the surface, then advances all the way to the right.  Once they get there they need to defeat the boss, a North Masian officer. 

So the level is basically the same size as the first mission, but because of how I designed the stage, it has a totally different feel. Although I think in future levels I want to make the stages even bigger and add a lot more enemies to face.

I have a lot of play testing to do to ensure this 2nd mission is bug free. But right now it's just minor things like adding sound fxs, making sure enemies take damage properly.

So once again, sorry for missing my self imposed deadline. But as you can see, the build is going to be better then what it would have been a few days ago.